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Lesson 3 : Inclined to change?
In this part we'll learn how to align orbital planes with an object in
Moon's orbit, what is the first step towards the object's interception.
Scenario files available in
Zip format or
7zip self extracting archive. Playbacks are redone and fit to this re-edited
version
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Open MapMFD in the left MFD using PWR and SEL buttons - this shows your
current position over the surface of the Moon with a small "+" symbol,
and the track of your orbit over the surface.
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Notice how our orbit carries us north and south of the equator - the
orbital plane is inclined with the equatorial plane at about 41 degrees.
By default Orbiter uses ecliptical frame of reference for OrbitMFD as well
as for Scenario Editor. Please switch OrbitMFD to equatorial frame by using
either [RShift F] or FRM button which is better for low-orbit operations.
Refer to manual for more info.
The two points on our orbit where the two planes intersect are referred
to as nodes. The ascending node (where our path goes from south of the
equator to north) is marked in OrbitMFD with a filled box, and the
descending node is marked with an empty box. The two nodes are connected
with a dotted line.
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Coast around to just before the descending node and engage the orbit
normal autopilot.
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Enable External MFD by pressing [Ctrl F4] and selecting it from list.
Switch the new external OrbitMFD to equatorial frame (FRM) and
projection to equator (PRJ button)
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Just before you pass the node, fire the main thrusters and watch your
path on MapMFD and on external Orbit MFD
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Keep burning until the number labelled "Inc" in Orbit MFD is reduced to
20.
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Close Ext Orbit MFD. Note that your eccentricity did not change much ,
while the path you describe through the sky has changed dramatically. This
manouver is referred to as an orbital plane change and it is used to align
your orbital plane with other objects (be it a planet, a spacecraft or a
surface base).
Just a side note:
Your eccentricity changed because it's impossible to accelerate purely Orbit
Normal/Anti Normal in this craft while thrusting with 100% of power. During
the burn we had the orbit normal autopilot on but if we want to turn
our path (thus change our orbital plane) the autopilot has to constantly
keep us orbit normal and this direction changes as we burn and turn. Take a
look at this picture, taken in the middle of the burn:
As you can see the shuttle's autopilot couldn't keep up with the
direcction change rate and kept us at worst 4 degrees away from orbit normal
direction. The result was that part of our thrust vector (exactly thrust*sin(4°)
) was used for prograde direction (see the prograde marker) hence the
elongation of our orbit.
I was saying about Orbit MFD's projection. Projection:'target' means that
we'll be watching perpendicularly to 'target's' plane all the time. By
saying 'all the time', I mean that if target changes it's inclination, the
projection would also change to be constantly perpendicular.
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And just to be rigorous...
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Inc : Inclination - your orbital plane's
inclination with the equatorial/ecliptical plane.
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LAN : Longtitude of Ascending Node - describes
in which direction the orbital plane is inclined, and is measured
against the background stars and not the surface of the body you are
orbiting. As the name suggests it tells us where exactly our ascending
node is located.
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As for other scary numbers:
 | LPe : Longitude of Periapsis - tells us
where our periapsis is located |
 | TrL : True Longitude - describes our
location in orbit |
 | MnL : Mean Longitude - similar to TrL but
I don't find a practical use of this number |
Here are the principles of above:
Notice that MnL equals TrL only at your peri/apoapsis so it will
be of no use if you want to accelerate at eg. target's peri/apoapsis or even
at your nodes. Another thing is that you'll have to add 180 deg to LPe/LAN
if they're below 180 and substract 180 if they're above 180. The resulting
TrL must be (0,360)
There is another Shuttle Type A in orbit around the Moon, and we are
going to try to rendezvous with it. To do so it is essential that you align
your orbital plane with it, and there is an MFD for just that purpose -
AlignMFD.
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Open AlignMFD in the left hand MFD (use SEL button).
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Select a target with [left shift T] or TGT button and using cursors,
select targets name - "SH-03" under Spacecraft. Also target "SH-03" in
Orbit MFD.
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Coast until it looks something like the picture below.
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This MFD lists both your and the target's inclination and LAN, and shows
a stylised graphic of your orbit showing your postion (the green radial
line) and the postion of two nodes where your orbital plane intercects with
the target's orbital plane. It is at these nodes where
we'll do the plane change. Note that these nodes aren't the same as those in
OrbitMFD.
Further down it lists the relative inclination between the two orbits (Rinc),
and the rate of change of Rinc - it should be zero because you are not
firing any thrusters.
The next two lines show the relative angles to the ascending and
descending nodes.
Tn is the time in seconds until you reach the next node
- in this case the ascending node.
An important extract from Orbiter manual:
Note that the required velocity change (Delta-V), and thus the burn
time, depends on the orbital velocity, and may therefore be different at the
ascending and descending nodes, if the orbit is not circular. The MFD shows
the burn times both for the ascending (TthA) and descending nodes (TthD).
Burn time will be bigger for a lower node (which you pass with higher
velocity) so chose higher nodes (lower velocity).
Tip: It is often more fuel-efficient to make the orbit more eccentric
before applying the plane change, so that the radius distance of one of the
nodes is increased and the corresponding Delta-V decreased. In particular if
the plane change is to be combined with other changes to the orbit, a
careful planning of the sequence of burns can help to minimise the fuel
expenditure.
For atmospheric bodies, after making the orbit more eccentric and applying
the plane change you can lower the periapsis, placing it in the atmosphere
and use aerobraking as a substitute for retrograde burn to lower the
apoapsis to the previous height what will save fuel again. Remember to raise
the periapsis above the ATM at next apoapsis crossing.
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Coast until Tn is around 100 seconds and the engage the anti-normal
autopilot.
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When the box at the bottom of AlignMFD reads "Engage Thrust", give the
main thrusters full power.
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Watch Rate which should turn negative, and Rinc which will start to
decrease.
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Stop the burn when Rinc and TthA/TthD are minimal
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If all has gone well, Rinc should now be near zero - certainly less than
1.0. If it is not, you may wish to perform another burn at the next node.
Don't worry when the nodes suddenly shift 90° from your radius. This is
normal and indicates that your planes have nearly the same inclination.
Now you know how to change your orbit's inclination, and how to align it
with any other orbit. In summary, plane changes are performed at nodes -
when passing an ascending node you burn down (anti-normal) and when you pass
a descending node you burn up (normal). An easy way to remember it is:
Ascending Node = Anti
Normal.
In the next tutorial we'll try to rendezvous with SH-03. Meanwhile we
have to be on an orbit of the same shape as SH-03. We must adjust your orbit
using prograde and retrograde burns so that your orbital radius matchs
SH-03's. OrbitMFD displays Sh-03's orbit in yellow as well as your own in
green.
In general if you want to make your orbit the same shape as another one
(not necessarily a circular one) first you have to make your orbit circular
to allow you to define longitudes of your new periapsis and apoapsis by
accelerating pro/retrograde in a point of our choice. If you start
accelerating exactly at longitudes of target's apo/periapsis then your peri/apoapsis
will be in at the same longitudes as target's. Another thing to do is making
their heights the same. Start equalizing one point (apo/peri) at target's
apo/peri longitude and once it's done coast to the newly created point and
equalize height of the other one
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A conceptual picture of our situation:
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and of a reverse one:
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Also consider as an option accelerating prograde at target's apoapsis
longitude (as in our situation) to make our new apoapsis,
on the other side, the same longitude and height as target's periapsis (left
picture above). As for the reverse situation - you may accelerate retrograde
at target's periapsis longitude to make your periapsis the same longitude
and height as target's apoapsis. Once you master synchronization in next
tutorial, you'll find this method more efficient I guess.
Please circularize your orbit before doing anything else. RCSes in linear
mode have to be involved
Now, you'll have to use the knowledge gained before, concerning TrL and
LPe
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Coast to before target's periapsis. You will be exactly at it's
periapsis when your TrL equals target's LPe.
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Our situation:
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and a reverse one:
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Make your ApA equal target's ApA by accelerating prograde and watching
the values on Orbit MFD. You must be using main engines with a very low
power - hold [Ctrl] and tap [Num+]. We have to be very precise here. PeA
and ApA instead of PeR and ApR give us a precise readout. You may help
yourself with attitude thrusters in linear mode to fine finish the burn.
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Accelerate time to reach apoapsis and once there equalize PeAs. You will
soon notice that this second point is not necessary.
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